With growth hard to come by amid the lethargic economy, companies ranging from snowmobile manufacturers to furniture sellers are incorporating virtual reality that so far has mostly been found in video games. Their bet: that the trendy headset-b
The virtual reality (VR) market in the region is expected to grow at a rapid rate during 2016, driven as much by the corporate sector as by gaming, according to professional services firm Deloitte in its technology predictions for the year.
Sony Corp has announced that its virtual reality headset for PlayStation will launch globally in October for $399, a move that undercuts its biggest competitor by hundreds of dollars.
Andrew House, head of Sony's gaming divisi
Axiom Telecom, the GCC’s largest mobile reseller, has unveiled HTC VIVE – the first virtual reality system of its kind that promises to immerse users into a digital world of unlimited possibilities.
“The HTC VIVE
With virtual reality (VR) on course to become a $1 billion global business, the launch of the eagerly-awaited HTC Vive VR headset has been one of the highlights of this year's Mobile World Congress (MWC) in Barcelona, Spain.
Virtual reality (VR) will have its first billion dollar year in 2016, with about $700 million in hardware sales, and the remainder from content, a report said.
Sales of about 2.5 million VR headsets and 10 million game copies are
HTC Vive, a next generation virtual reality headset, was revealed in Dubai today and during the IGN Convention in Abu Dhabi last weekend, as a part of a global tour.
Actor Jack Gleeson of "Game of Thrones" fame tri
Tommy Hilfiger, a high-end fashion brand owned by PVH Corp, has introduced a virtual reality shopping experience at select stores and wholesale partners worldwide.
The three-dimensional, 360 degree virtual reality was unveiled&nbs
An advanced virtual reality headset could be a game-changer for the entertainment industry and give people with certain disabilities new powers of communication and interaction, according to the developers.
The Fove headset uses e
Anyone, anywhere would be able to strap on a headset in their living room and be able to experience events anywhere in the world - or outside of it - as if they were really there.
Virtual reality (VR) technology was long seen as t