Apple Inc sold the most number of smartphones globally in the fourth quarter, overtaking Samsung Electronics Co Ltd for the first time since 2011, according to research firm Gartner.
Apple sold 74.83 million smartphones to end use
Emerging markets witnessed some of the highest sales in smartphones, with the Middle East and Africa achieving the highest increase in the third quarter of 2014, with sales growing almost 50 per cent year-over-year, a report said.
High start-up costs are a main factor in the delay of implementing 3D printing strategies to 60 per cent of organisations, a report said, noting that early adopters of the technology are finding clear benefits in multiple areas.
Server shipments in Europe, the Middle East and Africa (EMEA) grew for the first time in 11 quarters, by 0.8 per cent during the second quarter of 2014, while server revenue also grew after 10 previous quarters of consecutive revenue declines, a
As enterprises move to become digital businesses, service providers should adapt their organisational structure, capabilities, offerings and engagement and delivery models to thrive in the new digital environment, said an industry expert.
SanDisk Corporation, a global leader in flash storage solutions, has been recognised in the 2014 Gartner Supply Chainnovators research report and has been named a winner of the JDA Software Real Results Award for 2014.
Agility, a leading global logistics provider, was recognised for a second, consecutive year as an industry leader in the Gartner Magic Quadrant for Global Third-Party Logistics Providers report.
Agility was recognised for its cult
ManageEngine, an IT management company, said Gartner has positioned it in the 2013 Magic Quadrant for application performance monitoring.
The evaluation is based on completeness of vision and ability to execute, said a statement.
The cloud-based security services market will be worth $2.1 billion in 2013 and will rise to $3.1 billion in 2015, according to Gartner.
Gartner said that growth in cloud-based security will remain strong, but revenue opportunitie
The worldwide video game marketplace, which includes video game console hardware and software, online, mobile and PC games, will reach $93 billion in 2013, up from $79 billion in 2012, a report said.
Driven by strong mobile gaming